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REVIEW: Need For Speed (2014) – ManlyMovie

REVIEW: Need For Speed (2014)

Runtime: 130 Mins
Rating: PG-13
What To Expect:  Shark jumping dude bro movie

The challenge in a shit movie like this is to resist the temptation to get up and walk out. I almost did several times.  The closest times were when the movie went into Justin Lin/Fast & Furious territory with cars flying seventy feet through the air, then six hundred feet through the air as I remembered the director of this movie talking a big game about realistic chase sequences.  Weird, because this shit is light years and galaxies away from Bullitt, To Live And Die in L.A. or hell, even the first Fast & Furious movie.  The fact is that like recent Fast & Furious movies though, every time someone puts the pedal to the metal you expect something really, really fucking silly to happen.

Even for a dumbed down popcorn movie, the plot is one of the most stupid things I’ve ever heard.  Tobey Marshall (Aaron Paul), recently framed for the manslaughter of his friend decides to exact revenge on Dino (Dominic Cooper), who really killed said friend by… driving at high speed across the country from New York to California to defeat him in a race.  What?  Why not just take a flight down there and stab him?  What good is racing him going to do?  But seriously, being dumb can be forgiven but dragging on can’t, which is what this movie does, in between the fridge nuking not a lot happens over the course of 130 tedious minutes.  A movie like this must keep up the pace to cover up its gaping plot holes, not hit the brakes to force us to examine the nonsense.  Such as the dialogue, which also sounds like something from Xbox Live with a lot of bellowing YEAHHHHHH’s with accompanying fist-pump, or the occasional slowed down NOOOOOOO with accompanying slo-mo run.

It’s not all bad though.  There’s some serious hardware in this movie.  Like the Koenigsegg Agera, Bugatti Veyron and Shelby Mustang GT500.  There’s also a distinct lack of shaking-cam-syndrome, not just that there’s little of it, there’s none of it.  So little that I’m sure the director made a deliberate attempt to buck the trend.  There’s also a distinct toning down of CGI – when a car crashes, it’s usually a physical vehicle that is violently thrown up against some wall or other.  This stuff is to be applauded even if it’s not too well directed – getting practical with a steady camera is no excuse for lack of panache. Although I do mention ‘toning down’ of CGI rather than complete absence, as cast and crew boasted.  Some of the shots look slightly alien and synthetic, especially the in-car viewpoints while speeding.  You definitely can’t smell the gasoline.  This is ironic given that it’s a video game adaptation.

Nor can you appreciate the sounds, for example the supercharger of the GT500.  In the Bullitt chase scene Peter Yates cut all music so we could revel in the sounds of the Mustang.  Here, all we hear is inappropriate epic saga music throughout and and a jibber-jabbering bitch in the passenger seat.  Silly nonsense from women in the passenger seat during gear changes – inexcusable.  Some people maybe be wondering, what’s better, this or Fast & Furious 6.  The better question is, which is worse?  The answer is this, marginally – even Michael Keaton’s comedic relief role can’t save it.

A movie that makes you long for John Frankenheimer and George Miller.  Like Getaway (2013), another failed use of the GT500.  I never want to see it again.

5/10